Remember when I said the enemies are inconsistent, what I mean about that is they’re inconsistent when it comes to stealth detection. Here’s where R6 Extraction goes downhill. You wouldn’t want to pick another scout when your team already has one so choose wisely. One thing to put in mind is each Operator has their own stats and perks, so choosing the right Operator for the job is a must, adding another layer of tactics during the picking phase. Tt’s precise and bound from that Siege formula where unnecessary noise that you make will attract enemies, forcing you to be calculated and tactical during missions, as one wrong move can alert the whole swarm and overwhelm your squad, especially in higher difficulties. One of the things that I enjoyed in R6 Extraction is the feel of shooting. I personally find this concept interesting since it forces you to learn and try other Operators instead of just playing your main character, leading you to be more versatile when it comes to your team comp, although they don’t feel too different when it comes to gameplay except with their perks. You can still deploy the same Operator with the HP penalty, but considering how brutal the difficulty could get, you might be risking them to get incapacitated. But the game does force you to not stick to a specific Operator depending on how much damage you took from a mission - that operator will be injured and will receive an HP penalty that carries on to the next deployment. This leads to some interesting times where you don’t want to invest too much time leveling up a specific operator in case they go down, whether it’s being unlucky or your team of randoms decided to leave you behind (it happens). This is because when an Operator gets incapacitated or left behind during the extraction, that Operator will be covered by protective mustard and is considered MIA, and you won’t be able to pick the same Operator until you save them during a Salvage mission in the same area. But each time you proceed to the next zone, the difficulty gets higher, so try to consider the status of the team before proceeding. What makes the whole mission structure of Extraction interesting is each time you finish an objective, you and your team have the option to pull out early from the zone and reap the rewards, or push through to the zone and finish it and get bigger rewards. There are lots of mission that vary from Escort, stealth kill a target, activating computers, Salvage mission, or Eliminating a boss creature it’s all random and can be brutal, especially when paired with randoms, making it quite challenging. You have the option of going alone and choosing which hot zone you will go to or getting matched with two other players, and you’ll be deployed on a random hot zone. In Extraction, missions come in a multi-part sequence of objectives divided into three different zones. What I find frustrating about these enemies is their inconsistency during missions (which we will get to later). Some say they look generic, but for me, they look fine, and they even remind me of the enemies from Prototype. The mold monsters the Archaean will tear you apart and maybe take you on their nest to be absorbed and be part of their crew. The last time we had a mold problem in a video game was from Resident Evil 7, and from that experience, this is not the friendly kind. Have you ever heard this joke about the forgotten food in the fridge that started to grow mold and will eventually have a life of its own? It turns out molds do grow life, at least in the R6 Extraction universe. But currently, don’t expect much from Rainbow Six Extraction story and stick to its gameplay. If you were wondering why Extraction suddenly shifted to a Sci-Fi shooter, the whole plot was based on a past in-game event, which is nice since they tried to expand it as a spin-off entry. Although I never took Rainbow Six as a franchise that focused on its in-game lore or world-building, maybe this is Ubisoft’s attempt at venturing into new territory for the whole Rainbow Six franchise so they have a lot of work to do when combining the gameplay and storytelling. This makes the story part of the game less engaging and a bit bleak in terms of context all we know is “alien bad shoot’em”. Cutscenes do exist, but they are fairly short, and I admit I can’t feel any tension or urgency of the situation based on how each cutscene was presented (most of it were recorded messages). Extraction’s plot has little context on the events of the game, just like what little we know about the invaders, so from what I just said above, that’s everything that the story offers, with just a few bits of dialogue scattered from the maps and research entries in the menu.
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